Modern Game

Results: 126



#Item
11Reactive Planning Idioms for Multi-Scale Game AI Ben G. Weber, Peter Mawhorter, Michael Mateas, and Arnav Jhala Abstract— Many modern games provide environments in which agents perform decision making at several levels

Reactive Planning Idioms for Multi-Scale Game AI Ben G. Weber, Peter Mawhorter, Michael Mateas, and Arnav Jhala Abstract— Many modern games provide environments in which agents perform decision making at several levels

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Source URL: game.itu.dk

Language: English - Date: 2010-08-10 12:41:00
12A Selective Move Generator for the Game Axis and Allies David L. St-Pierre, Mark H.M. Winands and David A. Watt Abstract— We consider the move generation in a modern board game where the set of all the possible moves i

A Selective Move Generator for the Game Axis and Allies David L. St-Pierre, Mark H.M. Winands and David A. Watt Abstract— We consider the move generation in a modern board game where the set of all the possible moves i

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Source URL: game.itu.dk

Language: English - Date: 2010-08-10 12:41:00
13M a rcel Dz a m a :  The End Game M arch 9 – Aug ust 12,

M a rcel Dz a m a : The End Game M arch 9 – Aug ust 12,

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Source URL: www.worldchesshof.org

Language: English - Date: 2013-08-12 17:51:40
14Paper for the international conference Play the game, Copenhagen, NovemberTraditional games: A joker in modern development. Some experiences from Nordic countries and Nordic-African exchange Henning Eichberg Univ

Paper for the international conference Play the game, Copenhagen, NovemberTraditional games: A joker in modern development. Some experiences from Nordic countries and Nordic-African exchange Henning Eichberg Univ

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Source URL: www.playthegame.org

- Date: 2014-05-07 09:46:26
    15Arimaa Rules Arimaa, pronounced

    Arimaa Rules Arimaa, pronounced "ah-REE-ma," is a modern strategy game that simulates a sport similar to Rugby or Football (American style), but without the ball. Instead of getting a ball to the end zone, the team tries

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    Source URL: arimaa.com

    Language: English - Date: 2013-03-31 11:23:52
      16Pike & Shot  English Civil War Wargames Rules by John Armatys Introduction These rules were designed to fight battles of the English Civil War period using simple game

      Pike & Shot English Civil War Wargames Rules by John Armatys Introduction These rules were designed to fight battles of the English Civil War period using simple game

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      Source URL: www.wargamedevelopments.org

      Language: English - Date: 2008-09-30 11:23:43
      17d20 Modern System Reference Document

      d20 Modern System Reference Document

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      Source URL: www.darkshire.net

      Language: English - Date: 2002-12-09 15:04:41
      18Reactive Planning Idioms for Multi-Scale Game AI Ben G. Weber, Peter Mawhorter, Michael Mateas, and Arnav Jhala Abstract— Many modern games provide environments in which agents perform decision making at several levels

      Reactive Planning Idioms for Multi-Scale Game AI Ben G. Weber, Peter Mawhorter, Michael Mateas, and Arnav Jhala Abstract— Many modern games provide environments in which agents perform decision making at several levels

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      Source URL: eis.ucsc.edu

      Language: English - Date: 2010-06-18 20:55:19
      19SYCLTM Specification  SYCL integrates OpenCL devices with modern C++ Version 1.2 Revision Date:

      SYCLTM Specification SYCL integrates OpenCL devices with modern C++ Version 1.2 Revision Date:

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      Source URL: www.khronos.org

      Language: English - Date: 2015-05-11 03:21:46